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<H2>enum  <A HREF="#DOC.DOCU">osg::MatrixMode</A></H2></H2><BLOCKQUOTE>The range of matrix modes that the scene graph might utilize.</BLOCKQUOTE>

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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.1">PROJECTION</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.2">VIEW</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.3">MODEL</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.4">MODELVIEW</A></B>
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<H2>Documentation</H2>
<BLOCKQUOTE>The range of matrix modes that the scene graph might utilize.
Similar in concept to different modes in OpenGL glMatrixMode().</BLOCKQUOTE>
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<A NAME="PROJECTION"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PROJECTION</B></TT>
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<A NAME="VIEW"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEW</B></TT>
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<A NAME="MODEL"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODEL</B></TT>
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<A NAME="MODELVIEW"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODELVIEW</B></TT>
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